While teleportation is one of their specialties, they also lead caravans as guides and oversee the use of the Lightning Rail, built by House Cannith. With one of the most interesting and important systems to learn involving the new Gods and Piety mechanics. The Mark of Passage bestows magical powers related to transportation and teleportation. The bearer of the mark can even slip through space in the blink of an eye. House: The humans of House Orien are the bearers of the Mark of Passage. They are the go-to people when you must move yourself or cargo over great distance in little time. Mark of Hospitality: Refuge 1/day. Mark of Sentinel: Mind blank 1/day. With an increase to Dexterity … They control a worldwide Couriers Guild that uses its powers to carry parcels, messages, and people over great distances instantaneously—for a … 3rd: Blink, Phantom Steed. The mark would be equivelant to a aberrant mark since it appeared on the wrong race, the house that controlled the mark would hunt down the PC so they could try and figure out how this happened, the Chamber would be interested in this random occurance and whether or not that had some impact on the prophecy, so on and so forth. In the world of Eberron, each mark is tied to specific bloodlines. One of the most powerful features of the built in 5e ruleset is effects. In Fantasy Grounds an effect is anything which gives the character either a bonus or penalty of some kind to a dice roll they are about to make. The mark is a source of magical power and enhances the bearer’s ability to perform certain tasks. There are many different types of creatures that call the wondrous, fantastical lands of D&D home. 2nd: Misty Step, Pass Without Trace. Dragonmarked (Mark of Sentinel) (Eberron: Last War; based off WGtE) The Mark of Sentinel warns and protects. Dragonmarked (Mark of Passage) (Eberron: Last War; based off WGtE) The Mark of Passage governs motion, allowing its bearer to move with uncanny speed. It is also, judging by the number of forum posts, the area where most users find the learning curve steepest. Mark of Making: True creation 1/day. Using the Mark of Passage grants various and power magical travel and teleportation magic. The Mark of Passage rules the Courier’s Guild, and that in turn is run by House Orien. They oversee the Lightning Rails, guide caravans, and otherwise act as couriers, capitalizing on their ability to move quickly. The families that carry these marks joined together to form the Dragonmarked Houses, powerful forces that dominate different industries. The increased speed won't really change anything unless you're doing it for flavour (where the PC is the fastest runner of the group) if you're not tracking distance very closely. Mark of Passage: Greater teleport 1/day. Mark of Healing: Mass heal 1/day. 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